First time taking part in this, so be kind
Want to do some kind of laser beam with optional shield on the receiving ball. Was first strolling around the flat to find interesting patterns I could use.
Current state:
First steps:
Found some potential Textures
Scene setups
5 Likes
Spent some time on this. I was wondering, if we’re not allowed to scroll the UVs in the material, why not modify the mesh and scroll the UVs there directly
Threw it together pretty quickly. Not ideal for memory reasons, but who cares
Code
// Update is called once per frame
void Update()
{
if (_autoScroll)
{
for (int i = 0; i < _uvs.Length; i++)
{
_uvs[i] += _scrollSpeed * Time.deltaTime;
}
}
else if (_lastOffset != _uvOffset)
{
for (int i = 0; i < _uvs.Length; i++)
{
_uvs[i] += _lastOffset - _uvOffset;
}
_lastOffset = _uvOffset;
}
_meshFilter.sharedMesh.SetUVs(0, _uvs);
}
Texture here is the wood from the first image.
Slowly this is starting to look like something. Right now it’s only scaled and moving meshes with my UV-Scrolling script. Next step will be some particles
1 Like
Starting with particles and searched for a texture in my flat. Ikea light looks promising. Don’t even have to add an alpha channel, just shoot with high aperture and shutter speed for a black mask.
2 Likes
Added some of those particles and a build up on the attackers side. Not quite happy with it yet
Improved the build up of the laser and polished the particles on the defenders side
2 Likes