Dominikus Reiter: Sketch#20 WIP


#1

I will try to get close to those handsomely handpainted fx by Alex Redfish:

latest:

VFXSketch_20_Dom_WIP7c

Ref:



Come on circle, we can do this!


#2

Wow that looks really cool, love the style on it! Would love too see a breakdown how you did that later on.

Looking forward to see what you’ll do with it.

Edit: Or did my tired brain misunderstand and the gif is the the goal :stuck_out_tongue: (since it was 2 links my morning brain just assumed the gif was your progress)


#3

Hey @Axelorio, I wish it was the progress ^^. Sorry if the initial post was misleading.
Gonna update asap with the first WIP, still a long way to go:

VFXSketch_20_Dom_WIP1_loop


#4

No worries :stuck_out_tongue: Good luck none the less!


#5

Thanks @Axelorio

Some wispy results while playing with noise inputs:
VFXSketch_20_Dom_WIP2b


#6

I love the cell shapes :open_mouth: Did you create them by subtracting?


#7

yeah, well guessed. Some Simplex2D overkill subtracted from each other:


#8

I’m a fan of the effect. I know that using the 3D noise node you can also pan in the z channel. might be interesting for flames.
I’m not directly trying to recommend noise because many people over here don’t like it but yeah :stuck_out_tongue:


#9

that panning in the Z channel part is very interesting. When I’m quite happy with the result, it might be cool to experiment with one of those framerate munchers!


#10

here is the next iteration:
VFXSketch_20_Dom_WIP3c

and with a bit more dynamic silhouette:

VFXSketch_20_Dom_WIP4

did some tweaking and cleanup, nearly happy with that:

VFXSketch_20_Dom_WIP6


#11

Did some cleanup and a bit refinement too.
VFXSketch_20_Dom_WIP7c

It is quite simple now, with two sine distorted simplex2D noises and the circle sampled two times: