Hey, thank you so much for the warm reception
I totally understand how niche the Source Engine is, so for what I’m going to ask, using either Unity or Unreal to explain is more than fine.
This is reference for the effect I’m trying to create:
How would I go about creating this? Does anyone have a tutorial or workflow? It doesn’t have to be realistic, the style is in TF2. Here’s a Work in Progress for the look:
@kuba_kuleszewicz My plan is to recreate the effect in Source 2 Dota 2 and create a tutorial
@JangaFX I will possibly be needing your guidance with the particle editor
@kimber Thanks for that, I’ll be using that as reference going forward with this. I can link some other things I’ve discovered for Source?
@NateLane Having a category isn’t necessary, although that might change with HL:A Source 2 SDK, I’m not sure