I’m new to VFX and have exclusively been working with Source Filmmaker on a personal animation. I’ve reached a point where I need to create a custom particle effect (coffee steam) and been hopelessly trying to make it in Blender, to no success.
Should I create a new topic asking for assistance? If so, which category?
As far as I know, Source is not really an engine that gets any attention from the vfx community (which is probably why it doesn’t have its own category). I think you’re safe to post about it in the General Discussion section, or just keep this as the general thread for that engine.
I would also love to hear from anyone that used it and would like to share their experiences! Maybe we’ll see some interesting tool development with the release of Source 2…
There defenitely haven’t been many posts about source, popcornfx, embergen, cryengine, photoshop etc. to really have a need to create seperate categories, but I honestly don’t see harm in having them. I imagine them being largely empty so it just adds another click for people who could just post in general, but if it would be beneficial to the community we can add them! Any thoughts?
How would I go about creating this? Does anyone have a tutorial or workflow? It doesn’t have to be realistic, the style is in TF2. Here’s a Work in Progress for the look:
does the smoke stick in world space as the cup is moved around or can it be static? I don’t know what source has, but generally with particle editors you can emit a trail/ribbon particle in a upward velocity with some noise and just add a soft smoky texture to it.
As another long-time SFM user myself (I’ve even managed to convince my boss to let me use it for some projects on the job) I personally love it. It gives me per-bone animation ON the timeline like I really really wish that Sequencer in UE4 did (and trust me, I’ve asked their lead animators about it every time I’ve managed to corner then ).
Regarding your effect, just follow the tutorials and I and @Da_Ch33ze linked, you should be able to easily manage it. And will learn some stuff along the way that’ll give you ideas for other stuff in your project or other projects!
@kimber Source Filmmaker has a huge amount of potential and I’m surprised other game engine makers don’t use it as inspiration. With regards those tutorials, they only get me part way where I need to be, the rest is what I’m asking for help with.
From studying other particle effects in TF2, I’ve broken down the key components that will go into how this effect with work
The steam shape volume, I imagine it would be cylindrically shaped, here’s a rough sketch:
From the feedback I got, B was the clear winner, but sadly was the one I had to drop
You’re probably wondering why considering it was the clear winner? Functionality. I used a ribbon to create the effect and while in larger objects it works well, small ones, it struggled. Could not get convincing look, comic-y stylised 2D, yes, but not 3D