Distort UV from center technique


Hi! I was creating my own subgraph to apply a UV distortion from the center. Instead of just adding to the UVs, I was wondering if this setup makes sense or if it can be improved. First, I remapped the noise from 0–1 to -1–1. Then I multiplied it by (UV - 0.5) before adding it back, otherwise the distortion would only happen in the top right and top left corners, as you can see in the second screenshot. Would you guys approach this differently?

Thanks! :smile:
Davide