Lurker here (until now). Just wanted to share a random tip that might be useful for other people:
Geometry Nodes is something I find really useful for preparing art or assets for both vfx and environment art. But it doesn’t technically provide a way to output textures which would be a useful feature for baking certain kinds of geometry data into maps. However, you can create a grid mesh and assign the grid a material that displays a high precision color or number attribute. Then set the camera to orthographic and have it match the aspect ratio of the grid and render to exr/tiff/png etc and you have a texture.
An example node setup I tried was baking ambient occlusion to a texture by sampling using ray casts