Hi guys, I’m new here so sorry if I created the topic in the wrong section or if I made some other mistake, in case you take action without problems.
What I am trying to do is simply detect the collisions of individual particles of a niagara system within an external blueprint. My goal is simply to count the number of particle collisions that occur on any actor (eg a static mesh). Does anyone know if it is possible to do this?
Thanks in advance!