Alright… so straight to the brass tacks. I am - FINALLY - able to make a modern demo reel. So now I’m sitting down and salivating at all the potential things I could make. This is the first time I’ve ever made something strictly on my own. In the past I had access to TAs and Industry Pros who could sit next to me and point things out to me. Plus… My enthusiasm can sometimes get the best of me.
I have a generalist background, particularly around the environment arts, so naturally that is where I am currently the most comfortable. Name it, and I can probably make it. Mesh, (Moderate) Sculpt, Texture, (Simple) Animate, Light it… so forth.
I also know, because I did look before I clicked “+ New Topic”, that some part of this is already kinda answered in the post What I/Studios look for in a reel by @Partikel (“Keep it relevant”). As implied by my posts title, my questions here are scope. I’m trying to figure out what the most efficient course of action would be, and I don’t want to waste the time that I have.
So with all the overhead out of the way, Question Time! I’m making a VFX reel, hopefully surprising no one here at this forum.
When I make my demo reel, would it be a waste of time to show off my other skills? In other words, should I just grey box a space, make an orb, and focus simply on the FX? Or would it be worth it in my demo reel to put in the extra efforts and make a… I don’t know… a Cyberpunk Kowloon Walled City. Something to give added context to all the sparks, flames, smoke, trash and crumble of a space. Would there be any exponential benefit to doing this? Or should I just make sure (as I will anyway, Duh!) that the VFX is top notch stuff.