DeepSpaceBanana's Sketchbook

techart
shaders

#141

Really nice work as always look forward to breakdowns and the final project that this will go into would be great to see if your allowed to post it once done :slight_smile:


#142

Thank you, more breakdowns as soon as I get some free time.


#143

Of course I will. The gist is we are making a car commercial type thing, it’s a Film VSFX focused project, so live plate with CG Object integrated, only thing is we are rendering out CG objects in realtime from Unreal.


#144

Hey Banana,
[regarding rain]
One trick I think you’d get a lot of mileage out of is setting up a couple mask layers. One is the “address” layer, which would be all your circles from a little brighter than zero to white. If you pipe a ramp through the coordinates, your circles would be ramping individually, but be offset.
Then you have the mask layer which you multiply by that output to keep the space between the circles showing.

Gah, I don’t have the old test i did.

My big takeaway is that you can randomize the drop location by using the address mask. The one thing I remember as being bad was that because it was random, some of the drops would “play” twice rapidly which kind of gave away the show. BUT, the concept is useful for other stuf.

Sorry I’m not present enough to actually build the example.


#145

Hmm…That’s an interesting approach for a varied ripples. I think I actually remember seeing something like this on twitter, I think it was @simonschreibt or Klemen Lozar who had posted. I’ve meant to go and update mine using their technique but just been busy with other stuff lately.


#146

that’s a common excuse…“i can’t update my stuff because i’ve been being awesome”

:smiley:


#147

This car transform made me think, “what if the car did a 180, or a 90 degree turn by transforming”


#148

that’s a common excuse…“i can’t update my stuff because i’ve been being awesome”

Haha, I will get to it eventually.

This car transform made me think, “what if the car did a 180, or a 90 degree turn by transforming”

You mean like a sequence where the car transforms into the new direction instead of turning regularly?


#149

lol, Couldn’t help myself , it had to be done


#150

This is what I am working towards. Combined with your burning shader breakdown and this… Amazing!