Dark Artifacts on Import to UE5 from Blender

Hello All!

Having a problem nailing this one down. Just started happening on my mesh imports from Blender 3.5 to UE5. UVs are laid out, clean, normals facing outward.



Any initial thoughts?

Show the screen of your mesh inside your 3d software, show the uv set + import settings from the unreal engine

William did a video on this issue if it helps.