Curl noise force drive particle scale?

I’m very new to Niagara and wanting to learn.

I was hoping someone could point me to a tutorial or explain how I can make my particles change in size when the curl noise affects the particle. Basically particles would scale up when the ‘waves’ of the force affect them?

You can set spritesize directly using a setter module. Make Vector 2d from float, have that float be the length of the curl noise force output of the curl noise force module.