Hello there,
I’m new to this whole vfx thing and am running into a problem while creating a new material that i want to preview on a specific mesh.
I tried changing the size of he mesh itself, but only the top half of the texture I made in Photoshop shows up on the mesh (see pictures)
Is there an easy solution to this?
Most 3D software for mesh output should have UV unwrapping/mapping options you can use to fix this.
You can check your UVs in Unreal by double-clicking your imported mesh and then use the UV drop-down menu in the asset preview window that pops up - selecting edges on the mesh should highlight the corresponding edge on the UVs, so if you select mesh edges that aren’t highlighted, you know they’re missing