Course of meshes particles modified by a radial force in a blueprint

Hi guys !
This is my first post (I hope I didn’t misss any guideline for posting) and a relatively new to vfx but I have a basic knowledge of Niagara systems.
I have a group of meshes (drones) spawned in the scene following a specific course. I would like to modify the course of those drones from a radial force triggered inside an “explosion” blueprint.
Some help or “methods” would be greatly appreciated :blush:

oops, thank you !! just changed it to public !!!

Here are some helpful tutorials that you could use to help with getting attribute to fire from your BP in the Niagara System.

Something like this might be insightful:

As well as something liek this:

Thank you!!! … that is already very good helper.