Copy orientation/position Mesh emitter Niagara

Hi everyone,
I’m trying to spawn these spikes using a cone shape location, and then from them
spawn another mesh, a cylinder, that has the same orientation of the spike and the same location of the spike’s pivot. Is that possible?

Like this basically. This singular one was made manually to give you the example.

I need them to be in separate emitters because they’ll have different life time, material and size scaling so I can’t have them in a single mesh/emitter.

Thanks!

Hey,

You could send spikes’ orientation vector in the location event and use it for orientation of cylinders. I’m sending this vector as velocity (hence Vector_2) but you can send it as another vector or color.

Oh this is amazing, thank you so much! I was also looking into the scratch pad, I’ll try both methods but I think this one should work for my project. Thanks again!

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