Hi everyone,
I’m trying to spawn these spikes using a cone shape location, and then from them
spawn another mesh, a cylinder, that has the same orientation of the spike and the same location of the spike’s pivot. Is that possible?
Like this basically. This singular one was made manually to give you the example.
I need them to be in separate emitters because they’ll have different life time, material and size scaling so I can’t have them in a single mesh/emitter.
Thanks!


