The the below example I sort of have working, I can combining two textures, but my goal is to combine 3 or 4 textures into the grid. Also I’m recieving massive texture streaming warnings after doing it this way.
The two texture variants:
The BP and mask I’m using, lerping.
The nodes to the left just keep is scaled properly when scaling my plane.
The Result:
Does anyone have a simpler way of achieving this in a proper efficient manner? Where I could potentially mix 3 or 4 textures?