I have a cloud of particles that I want to set the color on based on a skeletal mesh. I am not using mesh replication or spawning from a skeletal mesh surface, so the common techniques aren’t applicable.
I think I need to get each particle’s location, find the closest skinned mesh face, then grab its UVs to sample the skeletal mesh’s texture, but given my n00b experience level with Niagara, I don’t have an idea as to execute it.
How would I go about this?
EDIT: answered in the VFExtra Discord
“there’s no way to look up closest position on a sk. That’d probably be ridiculously expensive.”