Collision Events - Particles generating before hitting the ground

Hi, I am following a tutorial on how to create a meteor rain with collision events. Simple stuff but apparently something went wrong because the particles generated following the event are spawn in the air before the meteors hit the ground. Has anyone incurred in this problem? The lifetime of the meteors is plenty enough for them to hit the ground. Thanks.


Hi. Open you collision module and check param - “CPU Trace Vector Lenght Multipler”. And maybe you need adj param “Max Cpu trace Lenght”.
Start with Lenght = 2 & Cpu trace = 1000

it was much simpler than I thought. In the Collision module, I just had to reduce the Particle Radius Scale from 1 to a lower value. :sweat_smile: