So I was having a tough time trying to think of an idea for this as this area is pretty much unknown territory to me, so I started looking around at tutorials and other peoples work and have decided to use this as an opportunity to get more familiar with WPO and shaders in general
My idea is to create an underwater scene with an interactive anemone, fish and other bits and bobs around to try and bring it to life. The opening scene from Finding Nemo is the main reference I will be using for this.
I’m not too sure what I’m expecting at the moment as I’m taking as a learning experience and have quite the busy month a head of me but I’m really hoping to have something submitted by the end!
Instead of throughout the thread, I will keep an updated list up here of the resources I’ve used as an accessible list of handy WPO stuff that could hopefully prove helpful to others in the future:
Quick update, here’s my first pass getting getting a rough composition down with some ‘greybox’ meshes and shaders:
Some other ideas I’m thinking about putting in are:
The current that the turtles used in the movie
Water surface + Light rays
Other animals, currently thinking some starfish and jellyfish
There’s a high chance I will be using MinionsArts gradient technique (https://bit.ly/2YU5Y8d) to texture everything but to keep in spirit of the sketch ill try keep it as much in the shader as possible by using lerps:
Unfortunately I quickly became too busy with school projects to finish this before the deadline so just posting a quick update of where I got up to before moving on to this months sketch
Most of this was felt like it was really just pulled from different parts of the internet but still learned lots as usual and was fun as far as I got and excited for this next one!