Hello! There’s a few techniques I have been wanting to play around with and I feel like this will be a pretty good opportunity to start playing around with them on.
I’ll be choosing team ice and plan on doing a Mortal Kombat Fatality type effect.
My first pass setting the base up and playing with timing - animations and models from Mixamo
My priorities for continuing are:
Spike spawn
Blood and other feedback fx
Cinematics - MK-esque
Goodluck everyone! Really looking forward to seeing the stuff that comes out of this one.
Here’s my current ice material with instanced parameter values: Shout out to @Kanoba for his breakdown of the Aurora’s sword asset from Paragon, was a help in creating this.
Continuing I will be working on additional elements for the shard and playing around with camera cuts. I have a few more ideas I would like to play around with that could sell the fatality feeling but questioning the scope of it with upcoming assignments
The very awesome btfd (https://twitter.com/bftd) taught me some uv magic and managed to get something this that I reused around the place.
The heart uses a very similar material to the ice shard except the blend is running through the colour rather than opacity with a few additions to its wpo. I used @MrTapas technique for the ice displacement (https://bit.ly/2lNymLB)
There are still a few things that I don’t think are quite right that would like to clean up/fix before the end so hopefully there will be one more post before the deadline!
Brutal ha ha! Lots of really nice detail in the ice shader and that mist - was that mist workflow mentioned in a post on btfd’s feed or an offline conversation? Works really well, regardless, nice job!
Thank you @ryvanc ! It was explained in a private conversation which is why I linked his page rather than the workflow - I think he did say somewhere recently about doing a public breakdown of his ice effect soon if he gets the time which would be awesome!
Didn’t have as much time as I would have liked to work on this in the last stretch but managed to add a couple more things and tweaks in. Goodluck everyone! This sketch was a fun one