Chaos destruction damage threhsholds help


I would like to know if there’s any documentation on chaos destruction for better controlling damage thresholds…
I created a geometry collection and to test it I tried applying forces to it thinking that it would keep certain clusters together, but unfortunately the whole thing collapses as soon as the field is activated. I’ve tried a couple combinations of damage thresholds but the numbers don’t seem to work in the expected way

I tried both a custom field with a radial falloff or using the master field BP in the engine contents


unless I set anchor fields my geometry collections completely dissolves:

My intention is to see smaller pieces along with bigger clusters that didnt break yet or move together as they fall with other rubble

If you have any information or tips on improving chaos simulations I’m all ears !