So I’ve been learning the unity shader graph lately and decided to start with some water. The first water i did was okay, managed to do everything - depth, foam and all. But then i decided i wanted something more stylized. I followed various tutorials but nothing seems to work with the voronoi noise type of stylized water.
Here’s my water:
and here’s the shader (based in two of Gabriel Aguiar’s tutorials):
I tried to add this from the first more realistic shader I made, but no success:
And this one too:
I’m clearly missing something, but can’t manage to find out what, if I can get some help I would be grateful!