Hey!
Sharing a spell from my spellbook called Buried Wrath
The full spell flow is already in place — from cast to hit — with simulations brought from Houdini into Unreal Engine. I wanted to share it at this stage to get feedback before pushing further with iterations and polish.
Below are a few short GIFs, plus a link to the full ArtStation project with multiple Unreal camera takes and some earlier Houdini exploration.
The purple & red liquidy trails look really cool and dynamic, big fan of that!
Feedback wise I think It would be cool if the monsters green blood would leave some green blood decals on the ground as it falls, this would help it feel much more present within the world as the effect finishes and the blood on the ground lingers.