Hey guys, so i’m trying to make a bubble particle so I can place it above a corrupted evil red water so the bubbles spawn and fly out from it
i’m just wondering if anybody can help me? i’m currently using mesh data to spawn the bubbles with a material assigned. Im using size by life to create a pop effect right before they die and reset.
is there a way for me to be able to spawn a bubble pop effect to the mesh once it’s life time ends? this way each little bubble can have a little pop particle come from it once it dies.