Bory : Sketch #23

Hello, I’m Bory.

I have been learning Unity for 1 week now, I think participating will be a good way to keep progressing.
I’m going to try to create a transformation into a magical girl with Juliette as a character ( a simple sphere)

If you see something that can be improved or if you think you have better technique for something, I count on you to tell me!

|| _Magical Girl Effect : Final


|| Step 01 : References

Since I don’t have a precise idea yet, I decided to take several references

Magical Girl Anime :Sailor Moon - Doremi Magic - Madoka Magica - Mew mew power - Shugo Chara
Games : League Of Legend ( A New Horizon cinematics)
Kirby : ( All Games )

|| Step 02 : 3D & 2D Assets
I created a quick Juliette Sketch, then I started creating 3D elements for its future transformation

JulietteModPres

For the textures/alpha, I searched around the stars present in the Kirby games
After a short stint under Maya, here comes Juliette

JuliettePic

|| Step 03 : Animation

For my animation I was looking for something a little punchy.

JulietteAnimOpti

I also worked on the animation of the ribbon. I don’t know yet if it’s going to be useful to me, but I was on Maya. I used ncloth to do a little simulation.

JulietteRibbonAnimOpti

And here is the final animation

|| Step 04 : FX

Main color :

MainGradiant

  1. The ground

I spent time creating a ground for the transformation.
I wanted an impression of being in another dimension and having the possibility of a light coming from below Juliet.

Ground_Creation

  1. Particles

I learned a lot about the particles on this project, here are the 2 setup I used most of the time

MoonParticle

I created a subgraph for the vertex color (because I was tired of doing it again)

VertexColorSG

  1. Juliette Shader

For Juliette’s shader, I wanted to create an aura that could spread from the bottom upwards
For this purpose I used a position node that I animated, combined with fresnel and simple noise texture

29 Likes

Hey there! The model looks cool and I am really curious how it will transform. Watch out with using faces/bodyparts etc as one of the rules reads " No faces, ears, arms, hands, legs, or other recognizable body parts allowed ."

Yeah, I’m just gonna use a ribbon and a headband, I don’t think it breaks the rules.

Added || Step 02 : 3D & 2D Assets : Juliette
Added || Step 03 : Animation

The rest will be in Unity, I have little knowledge about the software, it’ll be fun !

Added || _Magical Girl Effect : WIP

The rest in the week!

10 Likes

This actually looks so cute and lovely! Great job <3

3 Likes

nice!! this looks very kingdom hears cute!

1 Like

Definitely feeling the Sailor Moon vibe. Nice job!

1 Like

Added || _Magical Girl Effect : V2

I continued by trying to work a little more on the colors, now I will try to harmonize the whole thing

6 Likes

Added || _Magical Girl Effect : V3
Added || Step 02 : 3D & 2D Assets : Juliette
Added || Step 04 : FX : Color / Particles / Juliette Shader

I am approaching the end of the FX, after some feedback, I will try to improve the timing of the FX/Animation.
The final version should be available tomorrow.

4 Likes

Added || _Magical Girl Effect : Final
Added || Step 03 : Animation Final

And here’s my final version!
Feel free to give me your feedback, participate in this competition has been very rewarding, thank you for reading

15 Likes

Damn son, clean, precise

2 Likes

very good~ I like it

1 Like

good job.
The animation rhythm is great!