Hey guys!
I couldn’t find any info on this anywhere so I figured, might as well ask here.
I was wondering how a looping border effect is made, something similar to this: http://puu.sh/CYZhu/fb0266d300.jpg
Red part being the looping bit.
My guess would’ve been a simple scrolling texture, but I quickly realized that the corners wouldn’t work. http://puu.sh/CYZiL/2aa82a9b2b.png
So would it be better to create some kind of path that the particle follows?
I’m not quite sure how it’d be best made.
You can layout your mesh UV’s so that they connect with move and sew in the UV editor, then you won’t have the weird edge when you scroll something. Hope that helps!