Hi everyone!
I’m wondering what tools or workflows you consider the best for creating seamless, tileable textures for real-time VFX.
There are quite a few options out there, such as Photoshop, Substance 3D Designer, and other procedural tools, but I’m curious about what people actually use in their workflows and which tools you would recommend.
Also, how would you go about creating a seamless texture with chromatic aberration? Since chromatic aberration separates color channels, I’m curious how to achieve the effect while keeping the texture perfectly tileable.
I’d love to hear about your preferred tools, workflows, or any tips and tricks!
Thanks in advance!
