Small update today, I just added one more Houdini mesh animation. Here’s the simulation :
That’s an object dropping in a flip tank and I delete all the points I don’t want to see in the result.
Once again I used the particle’s size to cheat the scale. There it is added to everything but the timing is tricky and a little bit off with some shots.
Now I think I’ll get back to polishing the Unreal side of things, improve the melting shader and try colors that fit what I have in mind better.