Automatic Dissolve Effect

Hello I was hoping to get some help with an effect I’m attempting to create but seem to have hit a bit of a bump along the way

I’m attempting to create a rune effect that automatically dissolves into existence for the most part I’ve been following this tutorial

but I wanted my effect to dissolve once into the scene once and not be triggered by being shot i’m not sure if there was a way achieve this effect in the material editor or if it was something to do with blueprint

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You want to dissolve material this when the actor first spawns? The simplest solution would be to go into the blueprint, and, starting from the BeginPlay event, add a Timeline, which, on Update, goes to a SetScalarParameterValueOnMaterials node. Double-click the Timeline and create the curve, and then link the curve’s value to the value in your SetScalarParameterValueOnMaterials node.

https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/Timelines