Automatic Dissolve Effect


#1

Hello I was hoping to get some help with an effect I’m attempting to create but seem to have hit a bit of a bump along the way

I’m attempting to create a rune effect that automatically dissolves into existence for the most part I’ve been following this tutorial

http://martiancraft.com/blog/2015/02/disintegrating-baddies/

but I wanted my effect to dissolve once into the scene once and not be triggered by being shot i’m not sure if there was a way achieve this effect in the material editor or if it was something to do with blueprint


#2

You want to dissolve material this when the actor first spawns? The simplest solution would be to go into the blueprint, and, starting from the BeginPlay event, add a Timeline, which, on Update, goes to a SetScalarParameterValueOnMaterials node. Double-click the Timeline and create the curve, and then link the curve’s value to the value in your SetScalarParameterValueOnMaterials node.

https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/Timelines