Joining in a bit late but I’ll try to get something done for this month.
The goal is to create a tentacle explosion effect similar to what we can see in Splatoon.
Also implemented a painting method similar to Splatoon using render textures
(The paint shader still lacks thickness faking, except for the normal map, I struggle to make it look more thick)
I’ll try to combine these two effects in the final version.
Seems like we’re working on the same concept here! Heheheh
Let me try to do something a bit different so we don’t end up creating the exact same sketch entry
Yeah I saw that, I mean it’s always interesting to see how a similar effect can be achieved differently from one artist to another, so I completely don’t mind if you’re making the same type of effect
NICE! Excited to see how this goes
New UPDATE, made a tentacle, made a “hit” vfx, and put the effects together
Next step is polishing the actual explosion and make it look good