Ok, decided to create this sketchbook to practice some VFX this year, it is more of a hobby done in free time with small, consistent steps.
The main focus is to make as many mistakes as possible, start and end things, share, learn and hopefully show some progress over time.
Particle simulations done in Cascade for Unreal Engine 4.
Do you know a cool thing? If you think about heroes, 2D VFX Animation looks like Sorcerers - The power of magic seems to come spontaneously and rather than rely on complex incantations they need to feel it so that it comes naturally (besides not having to memorize at the beginning of the day).
Real-time VFX on the other hand seems a Mage - Always seeking knowledge and studying things like: elements, words of power and reagents to mix into intricate formulas and produce spells that can challenge the mortal minds. Also walk in group to share and look for the next addition to your Grimoire.
Despite the similarity to these things (and tabletop role-playing games), everything here is fan art made for fun. It is a beautiful craft that deserves admiration for its own challenges and for the talent of the artists who work with it.
Hope this can be useful for you.
Very basic steps started with what was shared right here on the site.