I’ve not posted on the forums for a while so i’m going to use this thread as a place to start posting things more regularly that I create in Unity / Unreal in my spare time. Last thing I posted I think was my entry to the Hologram Sketch… ( Aran Anderson: Sketch #18 - Hologram )
More recently, here’s some of my VFX work over the past 3 years on Star Citizen that I’ve just posted up to my ArtStation.
Quick sketch tonight spawning some cubes around a character in UE4 Niagra, post process material to draw outlines around the geometry and pixelate from the screen position…
Realised I never posted this on the forum… a while back I created a VFX Reference page, it’s full of various video reference from real life / movies / tv shows / anime that you can filter by searching or just clicking on the icons: https://codepen.io/OnlyAnderson/full/NmqXKe
It’s been 3 years+ since I last made something toon styled or “cute”, so thought I’d join in on VFX Sketch #37: Cute vs Scary and try make something completely different for once… I joined late to the party, but managed to get alot done in what time I had!
Niagara Fluids plugin is in Beta… so I thought why not experiment with actually setting up a scene and camera inside UE5 to generate flipbook texture sequences to see what results could be achieved…
I discovered @simonschreibt did exactly this setup a few years back, so thank you for saving me some time with the Blueprint logic for creating flipbooks from a render capture.