Aran Anderson - VFX Sketchbook

Latest Post:
Tweaks to the colours, scattering and lighting to get some more depth to them ( https://www.artstation.com/artwork/6bD4NV )…

You can download all the EmberGen VDB source files here ( Nebula VDB EmberGen Source Files - Google Drive ).

Video: Zoom

Video: Animation

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Video: Animation

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You can download all the EmberGen VDB source files here ( Nebula VDB EmberGen Source Files - Google Drive ).


Original Post:

Hi all!

I’ve not posted on the forums for a while so i’m going to use this thread as a place to start posting things more regularly that I create in Unity / Unreal in my spare time. Last thing I posted I think was my entry to the Hologram Sketch…
( Aran Anderson: Sketch #18 - Hologram )

More recently, here’s some of my VFX work over the past 3 years on Star Citizen that I’ve just posted up to my ArtStation.

Star Citizen: Engine Trails, Contrails and Micrometeorites VFX
( https://www.artstation.com/artwork/qAzEA2 )

Star Citizen: Quantum Travel VFX
( https://www.artstation.com/artwork/Bm06G8 )

Star Citizen: Hurston - Lorville VFX
( https://www.artstation.com/artwork/e0y3PZ )

Star Citizen: ArcCorp - Area 18 VFX
( https://www.artstation.com/artwork/v1OwE6 )

Star Citizen: Grim Hex VFX
( https://www.artstation.com/artwork/KaAVdr )

Star Citizen: Levski VFX
( https://www.artstation.com/artwork/L2AVNl )

Star Citizen: Mining Attachment Multi-Tool VFX
( https://www.artstation.com/artwork/e0y3d6 )

Star Citizen: Quantum Interdiction VFX
( https://www.artstation.com/artwork/dOwbEJ )

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Really awesome work Aran! I was just admiring your work watching a stream this last week :+1:

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Some playing around in UE4 Niagara. Not sure where I was going with this… but random prism glass shards / orb plasma:

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Quick sketch tonight spawning some cubes around a character in UE4 Niagra, post process material to draw outlines around the geometry and pixelate from the screen position…

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What it looks like with a Time & Sine making the PixelScale ramp up and down…

Screenshot of the Pixelate part of Post Process Material:

Screenshot of the Outline part of Post Process Material:

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Super cool stuff, thanks for sharing!

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Realised I never posted this on the forum… a while back I created a VFX Reference page, it’s full of various video reference from real life / movies / tv shows / anime that you can filter by searching or just clicking on the icons:
https://codepen.io/OnlyAnderson/full/NmqXKe

You can follow me on Twitter / scroll through this thread if you want to see the source of each video / to know when it’s updated:
https://twitter.com/arananderson/status/1172865817819648001

Hopefully someone finds it useful! :slight_smile:

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It’s been 3 years+ since I last made something toon styled or “cute”, so thought I’d join in on VFX Sketch #37: Cute vs Scary and try make something completely different for once… I joined late to the party, but managed to get alot done in what time I had!

cute_final

Thread here:

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Playing around in Embergen…
fire1
fire2
goo
goo2

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Some early fluid simulation tests with vertex instancing of LEGO Bricks in Blender… Next to try some explosions!
legobricks1

legobricks2

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Cleaned up the materials and particles spawning on the explosion… made a non round LEGO brick version.
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Some retro 80s movies inspired hologram user interface animated in Blender.
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4

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Some more VFX work on Star Citizen that I’ve just posted up to ArtStation.
( https://www.artstation.com/artwork/3dE2AA )

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Some more VFX work on Star Citizen that I’ve just posted up to ArtStation.
( https://www.artstation.com/artwork/d8BKJw )

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Rendering Flipbooks inside UE5

Niagara Fluids plugin is in Beta… so I thought why not experiment with actually setting up a scene and camera inside UE5 to generate flipbook texture sequences to see what results could be achieved…

I discovered @simonschreibt did exactly this setup a few years back, so thank you for saving me some time with the Blueprint logic for creating flipbooks from a render capture.

After some sleep… I then noticed this new “Baker” icon directly inside Niagara. :man_facepalming:
Niagara Baker

steps

Documentation is here:

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Been testing the new particle system in JangaFX Embergen, you can produce some nice wispy / inky / stringy results…

‘Jelly Fish?’
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‘Breaking Bad Intro?’
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Started testing spacescaping gas cloud nebulas and galaxies by importing some animated VDBs from JangaFX Embergen to Unreal Engine 5 using Thibault Lambert’s plugin ( GitHub - eidosmontreal/unreal-vdb: This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal. ).

Video: Animation

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Video: Animation

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Trying to generate some interesting shapes with forces / blending noise and shapes.

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Tweaks to the colours, scattering and lighting to get some more depth to them ( https://www.artstation.com/artwork/6bD4NV )…

You can download all the EmberGen VDB source files here ( Nebula VDB EmberGen Source Files - Google Drive ).

Video: Zoom

Video: Animation

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Video: Animation

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Video: Animation

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2 Likes