Final version:

          
Original post:
The last time I did something toon styled was about 3 years+ ago, so thought I’d join in and make something completely different for once “cute”… my girlfriend has been watching alot of anime lately, and I came across some bright, colourful, “cute” styled animated backgrounds for the characters (Himouto! Umaru-chan, YuruYuri, Lucky Star…).
Found an anime character model online (Credit: SEGA, Miracle Girls Festival, PlayStation Vita), started re-texturing it, began rigging, and painting weights for it in Blender.

Notice me senpai! uwu~
             
            
              
              
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              Started making a cell shading / toon post processing material. Created some hearts & triangles, added them into a UE4 Niagara system. The triangles have a pivot offset with a random initial mesh orientation around the character and scaling on the XYZ to create the effect that they’re shooting off.

             
            
              
              
              
            
           
          
            
            
              Did a quick little animation of the character. Started texturing the hearts, and added a rotating glow.

             
            
              
              
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              Added some infinite background hearts plugged into a linear gradient that’s driven by the particle life time.

          
             
            
              
              
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              Here’s the final version.

High Quality video:
          
             
            
              
              
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              Here’s a breakdown of some of the elements… all rather simple stuff.
Background glow spin:
Big heart gradient:
Hearts flipbook:
Sparkles flipbook: