Anyone know how the masked post process was done? for Unreal Engine btw [Solved!]

NS_WaterShield (1) (1)

The VFX ref was done by Darin Aranda on Artstation.

I’ve been trying to figure this one out for a while, the post process seems to activate only where the masked mesh appears and nowhere else as seen here >

NS_WS_PathCreation

NS_WS_WaterDetail

In her breakdown she does show how she achieved it but the screenshot is kind of hard to see

Anyway if you know how this was done, please do share

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20240520_173112 640i

You can imbed the mask directly in the shield material using custom stencil buffer.

Set the actor you want to mask in the customdepth stencil value = 1
image

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That’s the one! Thanks Jukerlaaaawww!!!

Also for any future readers turn this on >

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