First time posting on the forum.
I figured I will do a heal over time effect.
The plan is to make a powerful holy type healing cooldown that is up for a few seconds and ticks every second or so. I figured this would be something to counter heavy sustained damage for a short duration.
I have a rough idea to base the effect with an aura at the players feet and then build it upwards with some particles and soulercoasters.
I’ve seen a bunch of interesting ideas posted for effects on this month’s sketch already and it will be interesting to follow along and seeing what everyone comes up with