Anton Lindgren: Sketch #25 Heal

I made a new digital asset in Houdini that I can use to create disc shapes directly in UE4.

As for now the properties I can set is the inner radius, outer radius, number of segments and number of caps. The UVs are layed out from the center and outwards.

I’ll probably expand it to gain some more control over the UVs.

Plan is to create a library of tools that I can use to generate basic VFX meshes.

03_Heal

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