Animation Sequences and Animation Montages in Unreal is a real life saver for VFX Artists. It lets you sync VFX with animation easily without extra hooks and you can preview it before you even play the game. Unity in other hand has a tool called “Timelines” which is similar in way, but not quite the best solution for a game that needs a lot of character VFX synced.
So i decided to make a similar system in Unity to help VFX Artists, Game Designers and Tech Artists to sync VFX with animation easily, without having to make complex setup and no code!
You just chose what to spawn, when and how. Bake into a animation clip and the plugin takes care of the rest!
(Thats not my VFX in the video BTW)