How exactly do you animate a mesh and its materials in UE4? I know how to do this in Unity, but it’s a little confusing in UE4.
For example, If I created a barrier with a tether like Jayce, how could I tell the material to fade out since it’s not using Cascade? The mesh would scale up and spread out. After a while, it’d scrunch down then the barriers would shrink and fade out at the same time.
In Unity, i’d just animate an opacity slider or use the new vertex streams. I don’t think I’d use Matinee since that’s more for static locations in motion. If this barrier was placed via code, how would all of this be controlled? Could I control this via the Skeleton/Animation Editor in UE4? Is there some kind of key-framing that can be done within that editor?
Another question would be- how do I attach projectiles to meshes in motion? I’m hoping its as simple as this since things tend to go wrong for me haha.