Alpha blended in Unity with texture from Substance Designer

you can do this a few ways… but I assume this as the simplest for most people

A single PNG file from photoshop for both blend modes has to be authored with transparency, and no black in your RGB channels

note the fig below

  • there is no alpha channel
  • unity settings and what your RGB actually looks like when unchecked ‘alpha is transparency’;a pure white canvass

as you can see on the bottom example

  • the Alpha blend on the Left has no black and works with the blend mode as expected
  • the additive on the right works as expected
  • both will fade away with the transparency slider on your _Color tint

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