Accidentally found a way to make flat mesh look like sphere with uv scroll

Sphere-Like

I using custom shader for uv scrolling with simple circle mesh. Just simply sharing, maybe useful for optimize instead of using sphere mesh.

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wow, that’s really cool. would love to see a tutorial or breakdown how it’s done. maybe just a short video/story maybe. nice work though

you might like this :slight_smile: 007 Legends – The World | Simonschreibt.

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My first thought haha

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