Hello every one,I saw this effect in battlerite. But i've no idea to do this.it dont like a simply dissolveshader?maybe it have a simply way，but i dont know how is it done,can somebody help me?
forgive my poor english:)
dissolve & curl noise UV distortion
thanks,i m tried,but i dont know how to use "noise" in unity shaderforge,
i think it maybe like this?
maybe not.sry,I can't find the tutorial in youtube about noise,Could you explain it in more detail?thanks
You're doing the right thing, you just need to use a scalar value, out the vertex alpha, or a custom particle parameter, to control how much distortion to use. The lerp is a way to go about it with the texture your using, just input in the base UVs as there other input.
Effectively, yes. They're using a different distortion than you are though. Their's is doing far more on the sides than your texture which is much more confined to the center of the UVs. I also can't say for sure they're using the alpha to drive the distortion, but it's certainly the most straightforward way.
thanks!It's very like already!
Hey, I made that! The shader is setup like this:
You can get lots of different results by changing the min/max dist. Smoothness changes how sharp the edge is.Cheers!
I really can't this thread enough. Thanks for sharing!!
Maybe you need to make a "double love" heart and add it to the template. "New achievement : Received Double Love!"
that was awesome! Thanks!
Thanks a lot, brother. Solved the big problem that bothered me for a few days:heart_eyes:
Thanks a lot for the share.
Hi,What MainTex do you use?
Hey Limeslushie and qwejinxiaozhe, how do you create your flowmap? I've been trying to figure out a way to hand-paint it so I can have more control.
Is the red halo part of your Flowmap Limeslushie? I know SF has preview issues sometimes but I wasn't sure if that was intentional. Also, does the Min/Max distance control the distance of the texture from the center?
Hey colossaladvent, for my part I use the software called FlowMap Painter ( http://teckartist.com/?page_id=107 ) wich allow you to paint the direction you want, with the force you want !
Hey, I rendered it out from maya, I learned it from this series: https://www.youtube.com/watch?v=Ic7OPLB5r8cThe red halo is just a preview issue. The Min/Max dist is distortion amount.
Hi everyone ) I did a little more complicated shader