EDIT:
Hi, this is the first challenge I participate in.
Unreal Engine 4.26 - Houdini - SD - PS
inspired by: Wan qi, 1Mafx, Rimaye, Antonio Cappiello
Animation: by FrankClimax
EDIT:
Hi, this is the first challenge I participate in.
Unreal Engine 4.26 - Houdini - SD - PS
inspired by: Wan qi, 1Mafx, Rimaye, Antonio Cappiello
Animation: by FrankClimax
https://imgur.com/cPoc5Ai
first I add some electricity effects to the staff.
https://imgur.com/41HcoN6
then I added some lightnings to the scene.
Hi again, I had little improvement, I used Houdini for ground destruction then import it into UE.
also, I decrease the lifetime of lightning strikes and add other FX elements.
https://imgur.com/dmn9rRP
Here I added a glow effect around the character, some sprites raise up from the ground, modified timing, and floating sparks after bolt impacts.
Love the new timing! It looks like it could be a spell in Diablo-esque game though I would not be using it much because I like playing squishy character that summons thing and just run around.
Thanks, yeah I like diablo and Dota2 game FX so much, they amaze me a lot. but I tried to make something more realistic like Borderlands effects and this is a lightning strike effect.
Here is the final version of my entry for this challenge.
I learned a lot. I will share behind the scene and inspiration photos later on.
hope you like it.
the half-speed
Looks great !
Question: How did you export that rbd cache from houdini, through pivot painter, vertex anim or skeletal FBX ?