Hi there, apologies if I am posting in the wrong place as I am very new here. I’m just starting out with VFX, been watching a lot of materials online and getting some inspiration, and since the recent Diablo 4 announcement I thought I’d try and recreate some of the sorceress skills shown in the demo.
So the first thing I wanted to do was a frost bolt. The way the D4 one works is, she forms several icicles in the air, which then join up into one large bolt and fly towards the target. I was wondering how would one implement this? One other thing is, how would one implement projectiles getting stuck in other meshes?
Here’s some frames of the sorc spell from D4 - please excusle the poor image quality. I had to put them in an imgur album because I’m not allowed more than 1 image per post.
- Small icicles start forming next to the character
- Icicles get bigger and move forward towards her staff
- They form into one big ice bolt followed by small debris that fly from the staff to the target
- Spell impacts the target in an icy explosion and the target has a frost shader applied to it
I am working with the particle system in Unity and also exploring VFX graph, but if someone can give a general software-agnostic breakdown (or in any other tool) I should be able to put it together as well. Cheers!