I have always been addicted to playing Valorant, and I am deeply attracted by the special effects in the game, among which spherical smoke skills can be regarded as one of the characteristics of Valorant, so this fan art work will be made around it.
This is just a simple drawing，the center of the sphere may be changed and the grass at the bottom is a little too thick, I think I will use leaves-like noise in decal to show it in the engine, I’m going to make it more like Valorant style.
In the following work, I will start to make sphere body and decal shader in engine，plz wait for me~
I built the scene based on urp in unity, and made a shpere type decal shader with shader graph according to the style of Valorant. The center have a circular gradient, and i added UV speed of texture and distort effect in shader, so that the decal has rich dynamics.
I was thinking about how she would release her skills, and I came up with a great idea, which is to release three fireflies to fly over and spread the seeds around the target point.
Why firefly? Because she is a hero from Australia. I know Australia has many famous landscapes for watching fireflies, and among her existing skills, she can release creatures, such as wolf and bird, so I think firefly is the most appropriate choice.
I haven’t been active here in a while, but I wanted to say this is a very nice effect. The buildup especially caught my eye. I would say the effects from valorant look a little less saturated than yours (or maybe it’s that their dark greens are a little more teal?)
Either way, very satisfying effect it definetely has the valorant look
This should be the final version, I adjusted a lot of little things and copied a sequence that is commonly used in Valorant, and I found that it showed up in a lot of skills. In order to it more looked like in game , I also found skye’s model texture on website.