EDIT: Final showcase:
EDIT 2: Here’s a link on Artstation with more of a breakdown:
I’ve never done one of these monthly challenges, and I haven’t really posted here much yet, but I just saw this month’s and it sounds cool! I’m always inspired by the projects people post so I’m excited to give one a try, if I can find the time.
I was thinking of doing something Mario Galaxy inspired, maybe taking one of their prankster comets and doing my own spin on that:
Or, maybe jazzing up one of the star chunks that flies into the ground and explodes into a bunch of star bits:
Or maybe something in between! I think it would be fun to make in Unreal and play around with the collision effect with blueprints.
Awesome, I’m looking forward for this!
Tiny update, workin on a simple mesh that more or less resembles a star bit with random color generation/rotation in a niagara emitter. Probably gonna have to tweak the spinning range a bit, but this’ll probably be the head of the effect, and hopefully reused for smaller parts on collision if I can get that far
Can’t quite make out the spinning beam, could you find a reference?
Depending on what you want, just texture panning on static meshes might work out well enough. Good work so far
Here’s the final effect showcase!
I’ll update in a little bit with a link to my artstation with a little more of a breakdown of the blueprints and such.
I would’ve liked to have fine-tuned this a little more(like changing color of the glow with the stars, and making the sparkles linger and stand out more), but since I’ve been working on other projects at the same time, I ended up having to put the project off to the side a little. Still, it was a fun exercise for a first time sketch contest, and I learned a lot more about blueprints (thanks to my helpful partner, haha) and Niagara from it! I hope to participate in other sketches in the future and go even further with what I learn
EDIT: Artstation Link