Working as a one-person VFX team

Hi everyone!

A few weeks ago, as a part of finishing my degree in Game Architecture and Design, I had to give a presentation to other students. I think it ended up pretty nice, so I’d like to share it with all of you.

I mostly focused on the practical tips and soft skills for one-person vfx departments, after one year of professional experience. If you disagree or have any other knowledge in this area please let me know, I will really appreciate some good feedback :slight_smile:


Very interesting! Thanks for sharing. I agree with the “getting good feedback” bit hehehe

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I think your first topic of getting the information from your client is crucial. 100% agree on that.

Cost Benefits Analyst is something that I’ve rarely thought about, but great suggestion.

Overall a great video, anyone looking into becoming a VFX artist, this is a great video.