Hi guys, I have finally managed to do a breakdown of to recreate this generic death effect inspired from Heroes of the storm. Here is the step by step procedure I followed. I hope it would be worth read for the community.
There are 11 emitters or layers in this effect. Five major groups are:
- Streaky Flash
- Hazy Core Bright Flash
- Debris Blast
- Floating Debris
1- Streaky Flash:
There are two elements here below in its first streaky texture like a death soul & its remaining part rectangular dots trail which follow the first element. The beam moves fast but I had to make sure it is visible long enough to show its upwards movement. Otherwise it almost looked like it was moving downwards into the center core.
2- Hazy core bright flash:
With the combination of 3 emitters, textures & Emissive mode can achieve and fill the center core. In order to achieve the impact in the central part, I have integrated a texture comprises of long strip that dips downward once the flash comes so with that the impact generates.
3- Debris Blast:
There are 3 emitters of different colors, speed, multiple shapes that taken from a texture atlas & behaviors like a petal blast which dissolve nicely during the traveling in the air. These are high velocity particles but with the help of drag I slowed them.
4- Floating Debris:
That emitter particles have some upward floating then dissolve in air. This brings some motion in the air caused by the fast travelling beam.
5- Smoke as misty fill:
Smoke with center glow & color variation used to make a misty feel which stay till the end of the effect to fill the environment, otherwise it would have been looked hollow.
Of course timing the components took a lot of effort as usual Thanks for all the feedback by the community.
@Thorwath @Bruno @Sirhaian @Sam @Travis