Waterfall - UE5 VFX

Last month, I started playing Wukong, and as soon as I saw a waterfall I was so fascinated that I spent at least half an hour just appreciating it and figuring out how they made it. After that, I wanted to create my waterfall, but I wanted it to be interactive. So, I wondered if using multiple ribbons as a curtain would work, and here is the result. I hope you like it.

Waterfall_001-ezgif.com-video-to-gif-converter

Please see it on Artstation for breakdown and better quality: https://www.artstation.com/artwork/EzNBA4

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Great work! Could you give some details how did you achieve this interaction?

Thank you! and thanks for asking. At the top of the waterfall, I set an emitter of a horizontal line of sprites falling with gravity in Z and velocity in X, those sprites generate a location event for ribbons to follow each sprite individually, and each ribbon is facing Z so they don’t twist at the beginning of the waterfall when they curve to go down. Also, the sprites have a dead event to spawn the water splash, a collision, and a kill particle set on kill if the collision is true.