My noob journey continues. I’ve been making this small body of water VFX and I’m wondering if I could get some feedback on it. Quite a challenging VFX to put together but I learned a lot from this. Unfortunately the blurring effect I put on my post processing volume when the camera goes under the water did not render out correctly. Does anyone have any idea how to fix this.?
I removed those details. My intention was to try add more foamy type water details to the surface of the shader. Here’s an update. Hopefully it looks better.
They are decals with a material applied which contains a couple of panning worley noise textures. Bit of cheat to get the effect but it works relatively well.
If you want foam I’d make it over the top first so it’s super clear that it’s foam. And then just make it less extreme until you get the result you want.
Not sure how much foam you want, but if you look at a picture like this it’s very distinct with clear edges etc.