
Hey everyone!
This is my very first VFX project — a water drop ripple effect built in Unreal Engine 5.
The effect is triggered on collision using a Blueprint setup: when an object hits the surface, it sends the hit location and time to the material via dynamic parameters (HitPoint and HitTime), which drives the ripple expansion.
Mask:
Decay:
I also added a bit of noise to the ring so it doesn’t look too uniform and feels more organic.
I’m just starting my journey into VFX and would love to hear your feedback! Any tips on what I could add or improve are very welcome.
artstation



