Today I ran into the realisation that the colours of the sheet music and effect overall were fine with a grey background, but as soon as I moved them into any other kind of environment, everything was washed out! Their transparent and pastel nature meant that the colours really just got lost on anything that wasn’t grey. Lesson learned…DO test the effect in various situations/lighting/environments.
I’ll definitely be more wary of this from now on.
Finding myself a bit low on time to find a nice solution, I just placed a low opacity, dark blue mesh directly behind the sheet music to help things stand out on the new pastel pink background, and also tweaked the colour values of everything a bit to keep it all as punchy as possible.
Beyond this, I only really managed to make some changes to the sheet music, added the pastel-y background, and other minor changes here and there.
Realistically I think I only have 1 more day before the deadline of the challenge to work on this, so I may have to leave this as it is. Ideally, I’d still quite like to animate the boombox dropping in with a little impact, and then turning on to reveal all the effects. I’d also still like to tweak the timing of pretty much everything to be more harmonious and in-sync.
- Although I haven’t spent as much time as I’d like to on the sketch, it definitely made me think a lot about my process. Almost everything in the scene is parametric and uses instanced materials, and essentially I built the tools I wanted to use first, and built the effect afterwards. The pro of this has been that I could make quite large sweeping changes and minor tweaks on the fly, and didn’t have to keep diving in and out of the editor to compile shaders. The con to this, has been that I’ve ended up with a LOT of parametres, and when stepping away from my laptop for longer periods of time I have forgotten what some of them do exactly! (need better naming conventions). It’s also meant that I’ve spent a lot less time making art and vfx, and more time thinking about how to make materials that will let me make art and vfx, which is useful for a larger project maybe, but potentially less useful for a quick effect that I need to keep iterating on before polishing.
Looking at my materials,of the 4-6 shaders being used, all of them could have probably been 1 single master material if I’d worked a bit cleaner. I also could have packed most of my textures into a single 2k texture.
I need to refine my process of collecting and storing references. For most of the sketch, I have been referring to scrawled ideas on sticky notes, and hasty google searches.
To that end, I will try to make time this week to make one more post that outlines my references and process a bit more comprehensively than I have done so far, for my own reference and peace of mind at the very least.
Latest: (for now)