Volumetric mist + god-rays kind of nuke effect

https://youtu.be/NO1Ny_H-jzw

Showing a nuke style effect created using a procedural density function in a HLSL shader. Effect is evaluated using ray-marching. I know there are more efficient ways of achieving the same effect, tho. But yeah :heavy_heart_exclamation: just feel like i left the “total beginner” tag behind, finally.