Vfx Real_time Unity Particle sustem



Всем привет ! Впервые решил поделиться своим опытом с хорошей аудиторией , я еще только учусь.
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Nice! I really like it! Biggest thing for me is that praxis wave coming at the camera and the angle on the clock itself are different perspectives? I’m just having a hard time understanding the perspective I’m looking at the effect.

Aside from that, the explosion feels like it suddenly stops at the end, and it doesn’t resolve as nicely as I would anticiapte.

But yeah, overall looks really nice. The shapes in your explosion are super clean looking!

Спасибо :slight_smile: